Monday, 22 December 2008

Check-in

Hey all

not long til christmas now :D starting to get excited lol

mostly been playing WAR and grinding for the live event.

currently i have killed a rediculous number of mobs and have still not even seen a drop of the rare backpack!! This is starting to annoy me as i REALLY want it!

other than that, i have completed all but one of the quests for the "Keg Slayer" title, i still need another 8 massive ogres. If u ask me - killing 20 heroes was pretty bad design - i'm sure only 5 - 10 would have been enough - add to that that the rewards are pretty lame - unless like me you just want to complete it because you can - there really isn't much point in bothering.

Anyway - need to go shoping so see you all later

Wednesday, 17 December 2008

WAR - Xmas event announced!

The christmas WAR event was annouced today

it looks mildly interesting (although i would personally have prefered the dev time was spent on balance, fixing the numerous bugs, and making some long term content)

anyway its called "Keg End" and is all about the Dwarf beer festival really.

one of the "goodies" available in the event, in the form of a rare world drop, is the "Battlebrew Backpack", which I personally think looks awesome - and i definately wanna get hold of for my engineer.

Picture of the backpack

The event influence rewards are as follows

  • Basic - Exclusive in-game title "The Drunkard"
  • Advanced - Unique Stein Trophy
  • Elite - The Last Call Keg (returns the player to the City Pub)
Personally i think the new title "Thhe Drunkard" is quite funny - and again i'd like on my chars, although its clearly going to barely exclusive - basically anyone who is subbed up for the 3 weeks of the event will be able to unlock it in like an hour tops!

Also the Elite reward seems pretty helpful, particularly if you dont have a guild with access to the the guild recall scrolls, or just as an alternative and quick way back to the city.

Oh and supposedly there are two new emotes (GREAT - who cares) /boast and /toast , that supposedly durign the event, if the emotes are used at certain times may unlock stuff in the tome. - meh seems pointless

Source

WAR - OYG finally nerfed

So On Your Guard! a Knight of the Blazing Sun ability finally gets nerfed after 2 weeks (since the class was released) of constant complaints from Destro players.

A bit sad to see this happened really - i personally thought the aura was fine like it was - and actually provided the Knight with an ability fot to fulfil its anti-melee role.

The changes are detailed below:

On Your Guard!: This ability will now damage a target a maximum of once every two seconds. This applies to instances of multiple Knights casting this aura in the same party.


Source

Obama named Time 'Person of the Year'

Well lets be honest, it had to be him really.

Definately cant wait for him to take office, it what is goign to be a very exciting time in US politics.

Source

Tuesday, 16 December 2008

Random Life News

So today, after pretty much epically failing at waking up, I missed 3 hours of lectures this morning. So i pretty much gave up on the day after that, went to town, had a meatball sub, went back to campus and handed in the remaining essays for this term (so just an exam on friday left to go). Whilst there I picked up the essay on American Government that was due in a month ago.

Turns out I got 75/100, which makes that a 1:1 (or a 1st) in UK university grading

pretty good start to my work portfolio this year.

AOE grinding 101: The Basics

I also found this from Papa Gwan. Another little useful piece of information, so again a straight copy just to spread it around more. All perks go to the original author and his blog available here.

Here is my shameless plug! I made an AoE Grinding Video recently, finally got it posted. It is an overview of the basics of AoE Grinding at level 29+ as a Grenadier.



Things to note:
-Grind in PQ area after prime time; lots of mobs to be had and the extra influence is a plus!
-Keep "Flak Jacket" up and use "Ancestral Inheritance" for the extra mitigation.
-Use a solid set of wounds/toughness gear. You should have around 5500+ health by rank 29 if you stack wounds! In the video I only have 4500, but that's because I have been playing Rifleman and don't need to stack wounds.

Anyhow, check it out, might be useful for you!
Papa Gwan

Theorycrafting 101: Ballisitics vs Weaponskill

So i was wondering around the WHA forums the otehr day, and I stumbled across this random guy's blog. Inside was this neat post all about BS v WS for engineers. Since i've just started up an engineer in WAR I found this quite useful, but since that author ha seemingly gone inactive, I thought i'd copy it over here so its in more places, more exposure ect.

so what is written below is none of my own work or research - i'm just reposting - hopefully u might find it useful!

The original author goes by the name of Papa Gwan of WHA forums, and this was taken from his blog, available here.

Welcome to Theorycrafting 101!

This is a comparison between Weapon Skill & Ballistic Skill: which you should stack and when! Firstly, I am going to lay down the base formulae for all of the stats I am going to use. Next, I'll pump out some basic data using a simple calculator and the formulae. Then, since I'm such a nice guy, I'll organize the data into charts for ya'! Ain't I great?

Note, this is for Rifleman. I'll likely do a Grenadier rundown later, but Rifleman is more demanding at this time.

So, the formulae:
1
Weapon Skill: Armor Penetration % = ( ( ( Weapon Skill / ( ( Level * 5 ) +50 ) ) * .25 ) * 100 )
All we care about on this one is the Armor Penetration. This makes it so our Rifle shots go through some of the targets armor, effectively dealing more damage. Is it good? Better than Ballistics? Got you on the seat of your pants? Lets read on!
Ballistic Skill: +DPS = ( Ballistic SKill / 5 )
Easy one! +DPS means that you can multiply casttime * +DPS to figure out how much damage will be added to said skill. For instance, say Gun Blast deals 400 damage base. With +100 Ballistic Skill, you get +20 DPS. 20 * 2 seconds = 40. Gun Blast now deals 440 damage. Easy enough? Good!
Armor Mitigation: Physical Damage Reduction% = ( ( .9083 / 40 ) * Armor Value )
The above formula is calculated assuming level 40. So, 1000 armor at level 40 will give you ~22.7% damage reduction.

Right! SO we got the boring stuff out of the way! Let's create a chart of test values which we can apply these formulae to! Since I'm so awesome, I already have the charts!

Legend:
-Number on the top row are Armor Values
-Numbers on the far left column is the test +value to the stat in question
-For the Ballistics Chart, just pick an armor value, look down the rows till the appropriate +stat, and you have the +damage modifier after mitigation at level 40.
-For the Weapon Skill Chart, the values given are the amount of armor reduced by each point, given the above armor value.

Ballistics Skill:

500 1000 1500 2000 2500 3000
+10 1.77 1.55 1.32 1.09 0.86 0.64
+20 3.55 3.09 2.64 2.18 1.73 1.28
+30 5.32 4.64 3.96 3.28 2.59 1.91
+40 7.09 6.18 5.28 4.37 3.46 2.55
+50 8.86 7.73 6.59 5.46 4.32 3.19
+60 10.64 9.28 7.91 6.55 5.19 3.83
+70 12.41 10.82 9.23 7.64 6.05 4.46
+80 14.18 12.37 10.55 8.73 6.92 5.1
+90 15.96 13.91 11.87 9.83 7.78 5.74
+100 17.73 15.46 13.19 10.92 8.65 6.38

Weapon Skill:

500 1000 1500 2000 2500 3000
+1 0.5 1 1.5 2 2.5 3
+2 1 2 3 4 5 6
+3 1.5 3 4.5 6 7.5 9
+4 2 4 6 8 10 12
+5 2.5 5 7.5 10 12.5 15
+6 3 6 9 12 15 18
+7 3.5 7 10.5 14 17.5 21
+8 4 8 12 16 20 24
+9 4.5 9 13.5 18 22.5 27
+10 5 10 15 20 25 30

Easy enough? I hope so. It's pretty elementary so far! The key is interpreting it! And for that, I have us a special guest! Here are the above charts organized in a visual manner;

Ballistic Skill(top) and Weapon Skill(bottom):



SO what do these charts and raw data mean? Well, here's the gist of it in case you weren't following along; the higher the armor value, the less damage return you get from Ballistic Skill, while the higher the armor value, the larger return you get on Weapon Skill! The Ballistic Skill chart above shows how much extra DPS you get for each 10 points of Ballistics Skill. The Weapon Skill chart shows how much additional armor is bypassed for each point of Weapon Skill, given the above armor value.

Doing a quick calculation in me 'ead, it's at around 1800-2200ish armor that Weapon Skill begins to give a better damage return over Ballistic Skill!

Conclusion:
If, as a Rifleman, you want to focus primarily on low armor classes such as non-melee healers and other RDPS classes, stack as much Ballistic skill as you can! If, however, you want to be more well rounded, dealing more damage to tank classes, medium RDPS, and Melee Healers try to stack Weapon Skill. In any case, +WS on higher level items is not in nearly as much abundance as +BS, so stack accordingly.

Remember, 2000 armor, where the Weapon Skill stat seems to succeed Ballistic Skill in damage is a decent amount of armor! Basically, this is Medium Armor and up. RDPS careers and non-melee healers have Light Armor, as do the Light Melee careers like WItch Elf and Witch Hunter. So, to kill everything but tanks and brawlers, stack Ballistics!

I hope this has been a help to some, I will eventually do a writeup on all Engineer skills and their coefficients, which will give you a better idea of what to stack.

Till then!
Papa Gwan

Addendum - Weapon Skill Chart

Mornin' lads!

I was pondering over this post the other day, realizing how poorly the Weapon Skill chart was made out. Sure, it shows how much armor is negated at said level and armor value, but it shows little in terms actual damage mitigated and bypassed. And so, I have created this new chart!

Key:
-First Row is Armor Values
-First(left) column is +weapon skill
-Find the armor value you are hitting against, add the weapon skill, and that shows how much more damage you will deal against your target


500 1000 1500 2000 2500 3000
1 0.06 0.23 0.51 0.91 1.42 2.04
2 0.11 0.45 1.02 1.82 2.84 4.09
3 0.17 0.68 1.53 2.72 4.26 6.13
4 0.23 0.91 2.04 3.63 5.68 8.17
5 0.28 1.14 2.55 4.54 7.1 10.22
6 0.34 1.36 3.07 5.45 8.52 12.26
7 0.4 1.59 3.58 6.36 9.93 14.31
8 0.45 1.82 4.09 7.27 11.35 16.35
9 0.51 2.04 4.6 8.17 12.77 18.39
10 0.57 2.27 5.11 9.08 14.19 20.44

I think this shows, more clearly, the bonus of Weapon Skill over Ballistic Skill. I left the main post alone to the fledglings can easily see the direct Armor Negation chart. As you can see, this supports my main supposition that Weapon Skill surpasses Ballistic Skill point for point at about 1800+ armor.

Monday, 15 December 2008

Dawn of War II Trailer Montage

Since i've wasted most of this morning trauling youtube, and various other RTS related sites, thought i'd might aswell round off with a final DoW II video.

Basically a montage of trailers and gameplay, ofc best watched in high quality (due to the small nature of the units)

This is a video of trailers mainly focusing on Tyranids, a first time entry as a playable race in the series



And this video shows some recent actual gameplay footage.

Atm having only seen this video, i'm a bit sceptical of the UI, I thought the original series had it nailed really. This one looks nice, but off centre unit page, and alot larger aswell, i'm nota massive fan off. Maybe it'll grow on me. What do u guys think?

Empire: Total War delayed

Just found this

pretty gutting have to wait an extra couple of months, but additional features make up for it!

In short

  • Release date pushed back to March 2009
  • New feature added: Multiplayer Campaign

Source

Also noticed whilst I was there the system requirements.

bit worrying for me, as looking at it, my laptop just about makes the minimums, that plus Vista inate ability to be shite, means it'll probably be min settings and possibly some slow down all the way! Dang

  • 2.4Ghz single core processor
  • 256MB Gfx card (DX9 compaitble)
  • 1GB RAM (For XP, 2GB if using Vista)
Source

Empire: Total War

Found these official videos on youtube so thought i'd post them here.

The previous version of Total War (Rome and Medieval II) were both amazing, and probably my two favourite RTS (just beating DoW)

So definately cant wait for this latest installment, and this video series showing the different aspects is certainly starting to wet my appatite! :D

Chapter 1 - Naval Battles (something which has never been in a Total War game before!!)




Chapter 2 - Land Battles




Chapter 3 - Campaign - Finally get to play in America aswell